AI Insights · Timothy · October 2021
Top 5 Boxing Games on iOS in Slovakia Q3 2021
Discover the performance trends of the top 5 boxing games on iOS in Slovakia during Q3 2021, including download rates, revenue, and active users.
In the third quarter of 2021, the top 5 boxing games on the iOS platform in Slovakia saw varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends:
Real Boxing 2 from Vivid Games S.A. experienced fluctuating weekly downloads, peaking at 91 in mid-July and dropping to 6 by the end of September. Weekly revenue showed a steady increase, reaching up to $46 in both early and late September. Active users also saw a significant decline, starting from 166 in mid-July and ending at 44 in late September.
EA SPORTS™ UFC® by Electronic Arts had a notable peak in weekly downloads at 111 in late July, followed by a decrease to just 6 at the end of September. Revenue trends were more consistent, with a peak of $44 in late September. Active users started at 110 at the end of June, increased to 211 by late July, and then gradually declined to 86 by the end of September.
Boxing Star: Real Boxing Fight from THUMBAGE had a more stable performance in terms of revenue, starting at $21 at the end of June and peaking at $47 by the end of September. However, downloads were low throughout the quarter, with the highest at 19 in mid-September.
Punch Club by tinyBuild LLC showed a gradual increase in weekly revenue, starting at $13 in late June and peaking at $74 by the end of September. Downloads were minimal, with a slight uptick to 3 by the end of the quarter.
Real Boxing: KO Fight Club, another title from Vivid Games S.A., had consistently low weekly downloads, with a peak of 7 in mid-September. Revenue saw a gradual increase, starting at $19 in late June and reaching $33 by the end of September.
These insights come from Sensor Tower, providing a comprehensive view of app performance metrics. For more detailed analysis, visit Sensor Tower.